I use a wealth of experience in design-oriented research to understand the actors (people, products, services, platforms) and practices (ideas, rules & activities) involved in potential futures.
I work alongside business, change, UX and development teams to bridge the gaps between research findings, strategic recommendations and tangible design.
twitter.com/gnvaI'm available for contract work and projects. If you'd like to talk more or see my portfolio, please .(JavaScript must be enabled to view this email address).

I have just returned from a visit to my hometown, Johannesburg. South Africa is a fascinating place but is also one of the most unequal countries in the world, with high levels of unemployment.

As the end of the year draws near, I argue for a move away from human-centred design to cyborg-centred design.

In a world where talk about money is front-page news day in and day out, what do people on the street think about their own money?

In this article, cross-posted at Livework, I highlight 9 reasons why the “post-pc” mobile world is ecology-centric, rather than device centric.

I’m really interested in how simple models help people tackle complex problems, and perhaps most importantly, help teams think about them in similar ways so they can arrive at shared interpretations of ideas.

In July, the first data was released from the 2011 Census, which details population and household estimates for England and Wales every 10 years.
Some of the heat has gone out of the service/product design debate in the last year or two. We’re now living in a platform-world.

A quick discussion of the talk on Digital Societies by Bruno Latour and Richard Rogers at Goldsmiths last Wednesday.

Last.fm have produced some visualisations of the digital effects in their data of physical events. These would make fascinating individual stories for design research.